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Draco

A single-surface sports car body for Adamastor.

Draco in cobalt blue in a dark studio, three-quarter front view

Draco is a sports car that draws on the 1960s races and pays attention to craftsmanship and details. I designed its body over a year with Adamastor’s engineering team, as one surface of glass and carbon fibre. The prototype was track tested.

21,479
trimmed NURBS surfaces in the recovered model
29 M
triangles in Blender, about
1 year
of design with Adamastor’s engineering team
7
paints, recoloured in the render

One surface, nose to tail.

The form attempts to make a car from a single surface, sculpted into a natural aerodynamic body.

Illustration of the Draco in blue, three-quarter front view

Illustration

Line drawing of the Draco in side elevation with its front and rear body panels raised on their hinges, the hinge points marked in orange, and two people working on it

Side elevation. Panels open.

Draco in cobalt, three-quarter front view from the right, lit from the side

The original surface, unchanged

Curvature analysis of the front-light mount, shaded in rainbow bands

Curvature, checked. Front-light mount.

Curvature analysis of the air intake, shaded in rainbow bands

The air intake. Its curvature.

All the way round.

72 frames, every 5°, from the recovered model. Drag to turn it.

Draco in its studio, three-quarter front view

Loading Draco

Seventy-two stills of the recovered model, five degrees apart, in the same studio as the renders above, turned on its centre under a fixed camera and lights so the highlights run over the body as they do on a turntable.

Seven paints.

The same model under a fixed camera and light, recoloured in the render. None is a production colour.

Draco in cobalt blue, three-quarter front view in a dark studio
Seven paints on the same model under a fixed camera and light, recoloured in the render; none is a production colour.

Built and track tested.

After this first proposition, which got track tested, Adamastor developed the product further.

Draco in cobalt driving along an empty desert road in profile, the road and the scrub streaked behind it

The open road. A 2026 render.

Render of the Draco head-on with its headlights on, set on a photographed backdrop

Head-on. A render.

Render of the Draco in side profile in the desert, set on a photographed backdrop

In the desert. A render.

Render of the Draco on a road at dusk, in profile, set on a photographed backdrop

At dusk. A render.

Inside the cockpit.

Sit in it and look around. The body around the cockpit is the recovered surface; the cockpit itself is new.

Loading the picture

Driver's seat

Drag to look around. Pinch, or hold Ctrl or Cmd and scroll, to zoom. Choose a part to turn to it.

A 360 degree render from each seat, in the same studio; the body around the cockpit is the recovered surface and the cockpit itself is new.
The Draco's steering wheel, instruments and centre screen

Wheel and instruments

The Draco's centre console and screen

The console

Close-up of the Draco's front lamp

The front lamp

Race livery studies.

Drawn for these renders with made-up numbers.

Draco in black with an orange rear, the colour cut along the diagonal crease of the flank, a white 1 on the door

No. 1, black and orange

Draco in cobalt with twin white stripes and a white roundel with the number 7

No. 7, cobalt

Draco in orange with a black stripe and a black number panel with 23

No. 23, orange

The black and orange No. 1 from behind on an empty desert road, seen from low on the tarmac

No. 1, on the road

Specifications

The car

Year
2012–2015
Body
Glass and carbon fibre
Prototype
Track tested

The model, 2026

Surfaces
21,479 trimmed NURBS surfaces
Triangles
About 29 million
Mirror supports
Original, with a 4 mm fillet
Source
VRED export of the original CAD model

How it was made

The design, the recovery of the original model and what happened next, at reading width.

Read the full study

The design

White-line sketch of the Draco, three-quarter front view

The shape came out of a year-long design process in collaboration with the Adamastor engineering team.

The form of Draco's design attempts to create an automobile from a single surface; this way, it is sculpted out into a natural aerodynamic body of glass and carbon fiber.

With a growing mass market of vehicles that take their drivers from point A to B, Draco is a car for the adventure of racing.

Draco in cobalt from directly behind, in the studio
Draco in cobalt head-on, in the studio
Draco in cobalt in profile, in the studio
In profile, rendered from the recovered model in 2026.

The model, rebuilt in 2026

The original CAD model survived as a VRED export. In 2026 I brought it back into Blender: 21,479 trimmed NURBS surfaces, converted to about 29 million triangles. The body in these renders is that original surface, unchanged. The mirror supports are the original ones too, with a 4 mm fillet where they meet the body.

I rebuilt the model in Blender in 2026 with two AI agents, Claude and Codex, which wrote the scripts. I checked every render against the original surface.

The cockpit is new. The seats are the Sport Seat PL model by Pierre-Louis Baril, from BlenderKit, fitted to the recovered cockpit; the steering wheel, the console and the screen were drawn for these renders. The screen shows a static design, not a working interface.

Close-up of the Draco's rear lamp
The rear lamps: ruby light guides with fine moulded ribs.
The Draco's cockpit from above and behind, two black sport seats
The seats are Pierre-Louis Baril's Sport Seat PL model (BlenderKit).
Draco in cobalt blue, three-quarter rear view in the studio
Rear three-quarter, in the same studio.

What happened next

After this first proposition, which got track tested, the company Adamastor developed the product further and eventually achieved new iterations of the design.

Year
2012–2015
Field
Automotive
Role
Exterior design
With
Adamastor
A render of the Sun rising over the Earth's limb, seen from orbit, with city lights on the night side

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