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João Montenegro

StarKnight Suit

AI-assisted spacesuit concept, one of five winners of ESA’s 2023 spacesuit design competition

Year
2023
Field
Aerospace
Role
Design and research
With
ESA “Design a spacesuit” competition
Status
Competition winner, 2023
StarKnight Suit: AI-assisted spacesuit concept, one of five winners of ESA’s 2023 spacesuit design competition

As humanity ventures into a new generation of crewed Moon missions, the European Space Agency (ESA) is planning a new spacesuit.

StarKnight is a concept selected in “Design a Spacesuit for ESA”, a competition open to everyone in the member states.

Overall, this project aims to answer the question:

  • can a spacesuit be something bigger than the sum of its parts?
32 Symbols Found In Ice Age Caves Across Europe. A clear example of how symbols bring together cultures from wide and far.
32 Symbols Found In Ice Age Caves Across Europe. A clear example of how symbols bring together cultures from wide and far.

ESA’s civilizational heritage

From the beginning of our existence, humanity has harnessed the art of adornment, intertwining it with practical needs. Our attire serves as a language, subtly revealing our intents and symbolizing our roles.

Space exploration, venturing into unknown realms beyond our terrestrial confines, epitomizes the pinnacle of human accomplishment. It is a feat that cannot be realized without the power of collaborative efforts.

The European Space Agency stands as a testament to this bold spirit of collaboration. It unifies 22 nations, each with their own rich tapestry of historical and cultural pride, into a singular, formidable entity.

There is perhaps no finer testament to humanity's collective endeavor over millennia than this joint venture into the stars. So, how might we convey the noble objective of space exploration?

How could we communicate this audacious quest as an effort to improve not only our understanding but also the condition of humanity and our planet?

This we do by striving together, by achieving the seemingly impossible through our shared efforts and ambitions.

A group of humans exploring the European continent for the first time. Produced with Midjourney.
A group of humans exploring the European continent for the first time. Produced with Midjourney.
A group of humans exploring the Martian world for the first time (needless to say is yet to happen). Produced with Midjourney.
A group of humans exploring the Martian world for the first time (needless to say is yet to happen). Produced with Midjourney.

1. Use AI to create something new from our joint history

The approach begins with a simple question: what is it that we bring with us?

To understand this we must first gather images from the past.

These symbols represent the good and the bad, but better yet our continuous goal to learn from our past and to build a better future.

The Lascaux Cave Paintings (ca. 15,000 BC)
The Lascaux Cave Paintings (ca. 15,000 BC)
The Venus of Willendorf (ca. 24,000–22,000 BC)
The Venus of Willendorf (ca. 24,000–22,000 BC)
Frescoes of the Sistine Chapel (1508–1512)
Frescoes of the Sistine Chapel (1508–1512)
The Last Supper by Leonardo da Vinci (1495–1498)
The Last Supper by Leonardo da Vinci (1495–1498)
"Guernica" by Pablo Picasso (1937)
"Guernica" by Pablo Picasso (1937)
Van Gogh's wheat field with sheaves
"The Night Watch" by Rembrandt (1642)
"The Night Watch" by Rembrandt (1642)
Fall of the Berlin Wall (1989)
Fall of the Berlin Wall (1989)
Photograph of the Parthenon against a blue sky
A Star of David resting on a page of Hebrew text
The winged lion of Saint Mark, holding a book
Photograph of the Trevi Fountain in Rome
Raphael's School of Athens
Botticelli's Birth of Venus
Van Gogh's self-portrait in a felt hat

A few examples of the images used as references.

2. Making sense out of artificial generations

Although AI is a great tool, it is indeed just that: a tool. In the case of this process, the generated images were tuned to incorporate many of the symbols and thus produced inspirational images, not a final product.

Generated portrait of an astronaut in a framed oval, in the style of a court painting
Generated portrait of an astronaut in a gold and white suit with a lace collar
Generated portrait of an astronaut in an ornate white and gold suit
Generated portrait of an astronaut against a copper moon
Generated portrait of an astronaut in a bubble helmet with braided hair
Generated portrait of a bearded astronaut in a brocade suit
Generated portrait of an astronaut in a white suit against a dark ground

Out of these images, though, it became possible to understand the materials, colors, and decorative elements that could then be used for our design concept.

The suit's colour palette: white, sand, rust, red, blue, black and grey

Regardless of the materials, some of the design problems became clear:

  • celebrating cultures differently

Designed for new environments

Photograph of the moon taken with my Meade ETX-90 telescope.
Photograph of the moon taken with my Meade ETX-90 telescope.

An astronaut suit is one of the most complex pieces of technology to design. In the end it is a wearable spacecraft capable of supporting human life during several hours of labour in extreme environments.

To begin, we need to consider the spacesuit’s environment. For the past decades, astronauts have not ventured beyond Low Earth Orbit (LEO), but in the coming years, this will change.

The first new environment will be the Moon.

This type of environment is much tougher to work on when compared to LEO.

Especially because of:

  • Gravity. Even at 1/6th of Earth’s, the very heavy spacesuits make it very hard for astronauts to move around.

  • Radiation. The Moon lies beyond the Van Allen belts and most of the Earth’s magnetosphere. This makes it much more subject to solar and galactic radiation.

  • Temperatures. The Moon takes 27 days both to turn on its axis and to go round the Earth, which means that for half of that time, the ground is either exposed to continuous sunlight or in permanent shade.

The Moon also doesn’t have any atmosphere, which would distribute the temperature evenly. This way sunlit areas might be 100K to 200K hotter than the shadows.

  • Regolith. It’s everywhere and sharp as glass. The Moon’s “dirt” is actually much different from the Earth’s soil, especially since it is not eroded by wind and water, making each grain a microscopic glass shard that gradually can pierce any fabric, metal, plastic or human skin...

Design sketching

Sketch of an astronaut in a suit, arm extended
Sketches comparing a motorcycle-style helmet with a classic one

One of the clear tradeoffs for designing a suit appears immediately: the helmet design.

A helmet must be able to provide visibility AND to allow for shading elements.

One of the immediate problems lies in head movement. Although in space movies, helmets are designed with articulated necks, this is usually avoided in spacesuit design.

Why?

Well, there are several benefits for fixed helmets, such as:

  • less likelihood of visor fog.

  • ability to use wearables inside the helmet as there is a larger volume

  • ability to use drinking straws, food supply or the use of Valsalva device.

Below is the final concept drawing of the suit given all these constraints.

Presentation board for the StarKnight suit, with helmet studies and visor coatings

Communication is key for mission success. This means:

  • quickly explaining roles

  • indicating vital signs to team members

  • expressing the astronaut’s personality, cultural heritage, etc.

This last point I believe to be as important as all others, otherwise why send people to space at all?

Details

The gloves are one of the hardest components to design.

Astronauts need to work continuously with tools and manipulating their environment for multiple hours.

This means that gloves are subject to extensive wear and tear, and a major failure point.

The fact that spacesuits are pressurised and climate controlled means that they need to be especially thick. This makes it hard for astronauts to gesticulate and move their fingers. The continuous pressure also regularly injures astronauts' fingers and fingernails.

Here’s a simple sketch of the glove systems with clearly separated friction elements and harder top covers with radiative capabilities.

This means that:

  • these gloves can avoid wear and tear in the grip layer

  • they can also provide protection against impacts in the upper hand area.

Glove design, annotated with the hard protection layer, friction grip layer and rotation ring

HUD and AR capabilities

Sketch of the helmet display, annotated with the lidar system and binocular refractive screen

Astronauts have a hard time moving through the strange Moon terrain. This is due to mainly two factors:

  1. Regolith reflects sunlight in a different way than most environments on Earth. This makes it hard to understand shapes on the Moon. “Is that a crater? Or perhaps a mountain?” A few of the Apollo astronauts complained about this during EVAs as they took much longer to navigate the surface.

  2. No lunar GPS. At least for now, there will be no lunar GPS. This means that astronauts will need help to navigate locally as well as keep track of longer distance markers in the case of farther expeditions.

Beyond navigation there are many benefits for HUD systems:

  • communicating with other astronauts and mission control

  • object recognition and highlighting (geology or hazard avoidance)

  • keeping track of life support metrics (as well as time, temperature, radiation, etc).

Traversability study: a route across lunar terrain, avoiding slopes and unknown ground

“3dFication”

In order to get a sense of the final design, a process was used that gets data from a simple 3D model, and use it to generate more advanced AI generated images. Although these images still require a lot of post-processing.

Basic 3d model in blender that served as screengrabs for later AI and Procreate post-processing.
Basic 3d model in blender that served as screengrabs for later AI and Procreate post-processing.

Colors

Why are astronaut spacesuits usually white? Again, it’s not by pure chance or lack of imagination.

The spacesuits need thermal regulation due mainly to two factors:

  1. ECLSS and other heat-producing systems. The Environmental Control and Life Support System has to get rid of the heat from all the interior machinery. On the Moon and in LEO there is no atmosphere to carry it away, so the only way out is radiation.

  2. Reflecting sunlight. Due to similar reasons as the previous factor, heat from the sun needs to be reflected and white fabric does this well.

However, color is important to:

  • communicate roles and mission activities

  • picking other astronauts out against the terrain

  • astronaut’s personal and cultural personalization.

This way, this section is a suggestion for engineering development of better fabric that can use color as well as perform in space’s hostile environments.

Render of the suit in navy, front view
Render of the suit in blue and black, front view
Render of the suit in orange, front view
Render of the suit in grey and yellow, front view
Render of the suit in white and grey, front view
Render of the suit in white with blue trim, front view

Heavy duty tracking

Artemis missions are aimed at exploring the Moon’s southern regions. This is an area that is extremely different from where the Apollo missions took place, it is filled with harsh terrain, steep climbs, and deep craters.

This way, astronauts need to be ready to gear up and hike.

Render of the suit in profile, annotated with the head-mount adapter and climbing boots
Render of the suit from behind, annotated with the internal modular structure
Render of the suit from behind with climbing gear stowed on the pack

The final design

Render of the finished StarKnight suit, three-quarter view

Although only explored in an initial iteration, the StarKnight spacesuit is ready to take ESA’s human spaceflight into the next era of exploration.

Here’s a list of components that are yet to be developed thoroughly:

  • Adapting the suit to people of different sexes and body types

  • Design for assembly

  • Design for better dress-in and out

  • Boot design

  • Backpack design

Media

Watch the launch post on LinkedIn

Prize

This suit was awarded one of the five winners of the ESA Spacesuit design 2023 competition. You can see more details here.

ESA certificate naming João Montenegro a winner of the 2023 spacesuit design competition