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StarKnight

One of five winners of ESA’s 2023 spacesuit competition.

A StarKnight astronaut stands in the centre at a three-quarter angle, lit from the right, with one crew member kneeling at the left and another standing farther back on the right, a landed Starship on the horizon and the Earth hanging upside down in the black sky at the upper left

StarKnight is a spacesuit concept, one of the five winners of the ESA Space Suit Design Competition 2023. In 2026 I rebuilt it in Blender as a full 3D suit that moves, with fixed parts for six bodies, a rotating sun visor and a backpack whose door opens.

1 of 5
winners of ESA’s 2023 spacesuit competition
6
torso, arm and leg sets, for six bodies
1,680
fixed meshes, no sizing morphs
0.96 kg
of oxygen for eight hours, with a 20% margin

A suit made for all human bodies.

Every part is fixed geometry, swapped whole: a torso, arms and legs from six sets, gloves and boots from three sizes, all on one backpack.

Six StarKnight suits side by side, from the smallest on the left to the tallest on the right, each carrying the same white backpack

Six fitting cases. Shared datums.

The StarKnight suit taken apart: the torso with helmet and backpack in the middle, with the two arms, two gloves and two legs floating around it

Swapped whole. At the joints.

Flat sleeve pieces on a dark ground: an anterior panel, an upper and a lower posterior panel and five elbow gores, with solid cut edges and dashed sewing lines

Cut like a garment. The sleeve, flat.

Walk. Kneel. Reach.

Gored sections at the knees and elbows, rolling sections at the shoulders and hips, a bellows at the waist.

Render of the white suit mid-stride, walking

Walking

Render of the white suit kneeling to collect a sample

Kneeling for a sample

125°

elbow flexion, checked with a full human body inside

The suit reaching across the body to press the forearm screen with the other glove

The forearm screen. Shows the route.

Side view of the upper body cut open: a human figure inside the helmet and torso, with the backpack section behind showing tanks and hoses

Fitted around a person. In section.

A gold visor that rotates up.

The helmet is a fixed shell with three stations for modules, a gold sun visor that rotates up and three covers that slide over it.

The same helmet with the sun visor down and the centre cover closed across its top
Slide through the states. The covers close in any combination, so the astronaut can shade the part of the view that faces the sun.
The helmet in three-quarter view from above: a white shell with a lidar and camera module on the crown, a pod at each temple, a gold sun visor and the visor's pivots and levers at the side

Three stations, one interface

The crown module seen low and from the front, standing above the shell against the dark: a white faceted housing with a black lidar window and a small round camera, on a metal shoe

Lidar and camera on the crown

View from inside the helmet on a south pole traverse: a heading tape, suit readings, a waypoint and markers on the other crew member and on the landed Starship 420 metres away

A display that stays put. At 1.2 m.

Eight hours of oxygen. And a reserve.

One rigid backpack, shared by all six sizes, holds the oxygen, the air-treatment and cooling hardware, and the power and radio electronics.

The inside of the backpack seen from behind with the door removed: two tall white oxygen tanks on either side, two round fans at the top, a gold air-treatment cartridge and a navy thermal cartridge down the middle, a navy avionics box at the bottom and coloured hoses between them

Everything on one backplate

The backpack door separated beside the casing, which holds the oxygen tanks and equipment on a stepped seat

A door that separates. For inspection.

0.96 kg

primary oxygen for eight hours, at NASA’s 0.1 kg per crew-hour, with a 20% margin

5 L

primary tank, an internal-capacity target

4.5 L

reserve tank, for a 30-minute emergency at 0.9 kg per hour

Hands and feet.

The glove is one continuous cover on a rigid wrist ring. The boots follow NASA’s xEMU boot development photographs.

The right glove seen from the back of the hand with its fingers pointing down and a metal wrist ring at the top: a white cover with grey bands on the fingertips

Grip, flex breaks, creases

The right boot in three-quarter view on a dark glossy floor: a tall white padded cover with ankle folds, a grey toe cap, a round covered access on the side, a grey rand and a dark ribbed sole

A tall padded cover. A 38 mm sole.

The glove with the thumb and index finger brought together, about a millimetre apart

Pinch. About 1 mm short.

The glove with the fingers curled as if round a tool handle

Tool curl. One of five grips.

The sole of the boot seen from below: a dark oval of rubber blocks separated by channels across the foot and one channel along its length, inside a grey rim

The outsole. A concept.

White for sunlit work.

I made three colourways to judge colour on geometry. Crew roles are coded in three muted families and bars on the sleeve.

Three renders of the StarKnight suit side by side: white, navy and grey

White, navy and grey

The six roles on the white suit: commander, pilot, mission specialist, payload specialist, mission director and flight surgeon

Six roles. A colour each.

Close render of the chest of the commander’s suit: mission patch, name tape, role patch and the chest control module

The chest. Patch and controls.

One of five.

StarKnight was one of the five winners of ESA’s 2023 spacesuit design competition, open to everyone in the member states.

ESA certificate naming João Montenegro a winner of the 2023 spacesuit design competition

ESA’s certificate. 2023.

The 2023 concept image of the finished StarKnight suit, three-quarter view, with green readouts on the visor and the chest screen

The 2023 concept. Before the 3D model.

Specifications

The model

Software
Blender 5.2.1 LTS, driven by Python scripts
References
NASA xEMU and Z2 models, Axiom AxEMU public photographs
Body
Blender Studio Human Base Meshes 1.4.1, CC0
Suit
1,680 fixed meshes, no sizing morphs

Fit

Fitting cases
Six torso, arm and leg sets, three glove and boot sizes
Elbow clearance
Checked at 125° of flexion

Parts

Helmet cowl
324 × 183 × 198 mm
Backplate
474 × 507 mm, 42 mm deep
Boot sole stack
38 mm
Outsole footprint
164 × 329 mm

Backpack

Oxygen
5 L primary and 4.5 L reserve, as internal-capacity targets
Primary, 8 h with a 20% margin
0.96 kg

How it was made

The whole story at reading width: the 2023 concept, how the suit adapts, each part, and what the model does not cover.

Read the full study

How it was made

The 2023 concept was a set of images and sketches. It could not be fitted, posed or measured, so in 2026 I rebuilt it as geometry.

I worked with two AI agents, Claude and Codex, which wrote the Blender scripts. I set the references, looked at every render and rejected what looked wrong.

The work moved through these stages, roughly in this order:

  • Real suit references were collected and measured.
  • Each design choice was settled on a flat vector drawing before it was built in 3D.
  • The suit was fitted around a full human body mesh.
  • The joints, the chest module and the forearm screen were built, then the poses tested.
  • The single suit was turned into fixed parts for six bodies.
  • The sun visor, the visor covers and the life-support backpack were added, and what sits inside the backpack was checked.

What the model is made of

Software
Blender 5.2.1 LTS, driven by Python scripts
References
NASA xEMU and Z2 models, Axiom AxEMU public photographs
Body
Blender Studio Human Base Meshes 1.4.1, CC0
Suit
1,680 fixed meshes, no sizing morphs
Fitting cases
Six torso, arm and leg sets, three glove and boot sizes
Backpack
5 L primary and 4.5 L reserve oxygen, as internal-capacity targets

Where it started

The European Space Agency (ESA) is planning a new spacesuit for a new generation of crewed Moon missions.

StarKnight is a concept selected in the ESA Space Suit Design Competition 2023, a competition open to everyone in the member states. The concept asks one question: can a spacesuit be something bigger than the sum of its parts?

A chart of 32 signs drawn in white on black, each named above it, among them an asterisk, a circle, a cruciform, finger fluting, a hand, a spiral and a zigzag.
32 symbols found in Ice Age caves across Europe, an example of how symbols bring together cultures from far and wide. Chart: Genevieve von Petzinger.

ESA unites 22 nations, each with its own history. The approach begins with a simple question: what is it that we bring with us? To understand this we must first gather images from the past.

A Midjourney image of a man in furs, a bone collar and a white face mask leading a line of people along a river path below snowy mountains.
A group of humans exploring the European continent for the first time. Produced with Midjourney.
A Midjourney image of three astronauts in rust-coloured suits standing among dark boulders in a red canyon.
A group of humans exploring the Martian world for the first time, which has yet to happen.

The generated images were tuned to incorporate many of the symbols and thus produced inspirational images, not a final product. From them it became possible to read the materials, colours and decorative elements that the design could use.

The suit’s colour palette: white, sand, rust, red, blue, black and grey

Sketches then settled the hard trade-offs.

Sketch of an astronaut in a suit, arm extended
Sketches comparing a motorcycle-style helmet with a classic one

A helmet must provide visibility and also allow shading elements. A fixed helmet is less likely to fog the visor, leaves more volume inside for wearables, and allows drinking straws, a food supply or a Valsalva device.

Presentation board for the StarKnight suit, with helmet studies and visor coatings

Gloves are one of the hardest parts of a suit. The sketch separates the grip layer, where wear happens, from a harder cover on the back of the hand that protects against impacts.

Glove design, annotated with the hard protection layer, friction grip layer and rotation ring

Astronauts have a hard time reading lunar terrain, because regolith reflects sunlight differently from most environments on Earth, and there is no lunar GPS. So the concept includes a helmet display. It helps with navigation, carries communication with other astronauts and mission control, and shows life-support metrics.

Sketch of the helmet display, annotated with the lidar system and binocular refractive screen
Traversability study: a route across lunar terrain, avoiding slopes and unknown ground

Communication is key for mission success. That means quickly explaining roles, indicating vital signs to team members, and expressing the astronaut’s personality and cultural heritage. I believe the last point is as important as the others, otherwise why send people to space at all?

How the suit adapts

A hard-shelled suit cannot stretch to fit different people, and the concept had to fit more than one. I first built one suit with a slider for every measurement. The final version has none: every part is fixed geometry, and parts are swapped whole.

A suit for a given body is a torso, a pair of arms and a pair of legs chosen from six sets, with gloves and boots chosen from three sizes. The parts meet at the shoulders, hips, wrists and ankles, and each joint has a datum position that every size shares. The six bodies are fitting cases I authored from Blender Studio’s body meshes.

CaseBody
F155Female form, 155 cm
F168Female form, 168 cm, fuller torso
F180Female form, 180 cm
M165Male form, 165 cm
M180Male form, 180 cm, the reference size
M193Male form, 193 cm, broad build

They are stress cases, not population percentiles and not six commercial sizes.

Attachment positions match their planned placements to 0.05 mm, and the reference size keeps its original joint geometry. That checks that the parts land where they should. It does not check that the suit fits a person: reach, joint effort under pressure, kneeling, walking, glove dexterity, boot fit and putting the suit on are all open. A rear hatch prototype exists as a separate study, and the way in is unresolved.

Ergonomics

The joints keep the logic the concept was built around: gored sections at the knees and elbows, rolling sections at the shoulders and hips, and a bellows at the waist. The elbow was checked for clearance at 125 degrees of flexion, and the pose library covers walking, kneeling and using the forearm screen.

Close render of an elbow flexed to 125 degrees, showing the gored joint section and the clearance around it

The suit was fitted around a full human body mesh instead of being placed over a picture. A section through the upper body, with the mesh inside, shows how the helmet, the chest module and the backpack sit around a person.

The sleeve is cut from flat pieces: an anterior panel, posterior panels and five elbow gores, each with a 10 mm seam allowance. That is a pilot for one sleeve, not a complete production pattern set.

Flat sleeve pieces on a dark ground: an anterior panel, an upper and a lower posterior panel and five elbow gores, with solid cut edges and dashed sewing lines
The sleeve development, from a joint envelope to flat pieces.

The 3D suit adds a screen on the forearm, which is the way the astronaut interacts with the suit, and turns the concept’s helmet display into a head-up display on the visor. Display electronics, optics and thermal design are not modelled.

Inside the helmet

The head-up display is focused at 1.2 m and fixed to the helmet, so it stays put when the wearer looks around. It keeps the middle of the view clear: a heading tape at the top, time and comms in the upper corners, suit readings bottom left, the next waypoint bottom right and one caution line. Markers sit on the other crew member, the waypoint and the lander.

The same view with the display off: two craters in low sun, the other crew member walking and the Starship on the horizon
A traverse near the south pole, seen through the visor, with the other crew member at 8 m and the Starship at 420 m.

The forearm screen

Looking down, the display stays where it is because it follows the helmet. The forearm screen is part of the suit. It shows the route to the waypoint, the same readings and the next step of the traverse, and the other glove presses its buttons.

View from inside the helmet looking down at the forearm screen and the other glove, with the head-up display still fixed to the visor above
The forearm screen, seen with and without the display on the visor.

Aesthetics

To judge colour on geometry I made three colourways of the 3D suit: white, navy and grey. White stays the choice for sunlit work, as on EVA suits. Navy and grey absorb more sunlight, so they suit shadowed regions, training and ceremony.

Crew members need to tell each other apart at a distance. The coding uses three families in muted colours and bars on the sleeve. Gold is flight, for the commander and the pilot. Teal is science and payload. Silver is ground and medical. Two bars mark the lead of a family and one bar the support role. A small letter patch carries the code: CDR, PLT, MS, PS, DIR and MED. The first four follow standard NASA crew titles.

The chest patch was placed using measurements from ten poses, including reaches, kneeling and using the forearm screen. It almost always stays in view of a person facing the wearer and never comes within 6 cm of a moving glove or forearm.

Close render of a sleeve cuff with navy and gold bars above a stitched grey gore section
The sleeve bars sit on a stitched gore section.

Boots

The boots follow NASA’s xEMU boot development photographs: a rounded forefoot, a tall padded cover, ankle flex folds, a molded outsole, a continuous rand and toe cap, and a covered tightening access. They are built around the feet of the same body mesh as the rest of the suit. The boot meets the leg 255 mm above the ground, and the sole stack is 38 mm thick. Those are proportions of the model, not thermal or stiffness figures.

The boot bends in two places. The upper hands over from foot to shin across an ankle band, and the front of the sole bends about a line through the ball of the foot. Only the standing fit has been checked against the wearer’s foot.

Both boots on the floor side by side in the standing pose, seen from the side
The same camera on the boots in three poses from the pose library.

Gloves

The 3D glove is one continuous cover on a rigid wrist ring. The grey zones are silicone grip, the palm has curved flex breaks and the finger joints have creases, and the creases are real geometry. The fine grip ribs are only shader detail.

The palm side of the glove: a grey grip field with curved white flex breaks across the palm and white bands across each finger joint
The palm, where the grip field and the flex breaks sit.
The wrist stack of the glove pulled apart in a row: a thin seal ring, a thick metal housing ring, a thin retaining lip, the fabric flex cover and then the hand
The wrist taken apart: seal, housing, retaining lip and flex cover, then the hand.

In the full suit the glove is rigid at rest. The pictures below are a separate study of the same glove on a rigged copy of the wearer’s hand. Five states pass the skin and self-intersection checks: relaxed, a moderate tool curl, a hook, a working curl and a pinch approach. The pinch stops about 1 mm short of contact. Deeper curls fail the checks and are not accepted grips. The stiffness of pressurised fabric is not simulated.

The glove on its rigged hand, relaxed with the fingers slightly open
The glove on a rigged hand in the five accepted states.

The helmet

The helmet is a fixed shell with three stations for modules, a gold sun visor that rotates up and three covers that slide over it.

The three stations share one interface. A module slides onto a dovetail shoe and a spring latch holds it. Releasing it takes two actions, sliding a guard and then pressing the latch, so one slip cannot drop a module. The shoe floor carries sealed wipe contacts for power and data, recessed so that dust is scraped off as the module slides in.

Modules swap between stations. The crown takes the lidar and navigation camera. A temple takes either a pair of LED lights, one wide and one narrow, or a visual and infrared camera. In the model the light pod is at one temple and the camera pod at the other. The dust cap for an empty station and all the electronics are not modelled.

The light pod at the temple: a white cylinder with a gold ring at its top and a silver lens at its base, a grey tilt knob and a metal yoke on the shell
The three modules close up, with the visor hardware hidden.
The crown module lifted off the helmet, showing the metal shoe on the shell with two rails, two locating pins, a latch and a row of four gold contacts
The crown module lifted off its shoe.

The visor

The gold layer is a reflective sun visor, a separate part from the helmet. The wearer lowers it to cut glare and rotates it up on the helmet’s common axis, under the upper cowl, to stow it. Raised, it leaves only the clear pressure bubble over the face. The head in these renders is the mannequin the suit was fitted around.

In front of the visor are three independent partial covers: one for the centre and one for each side. Each is a thin leaf that stows against the helmet rim, runs on its own guide track and has a gold pull tab. They close in any combination, so the astronaut can shade the part of the view that faces the sun and keep the rest open. The idea follows the sunshades on NASA’s xEMU, which I used as a reference.

Close view of the gold pull tab on the centre visor cover
The pull tab of the centre cover.
Side view of the helmet with the covers closed, showing the gold pivot and the arm at the helmet rim
From the side, with the pivot at the helmet rim.

The model shows the geometry and the motion only. Optical density, glare, fogging and heat were not studied.

The backpack

The backpack holds the oxygen, the air-treatment and cooling hardware, and the power and radio electronics. It is one rigid part shared by all six sizes, and its cover is a door that separates for inspection.

What is inside

Here the door and the casing are taken away and the pack is seen from behind. Everything is carried on one backplate.

How much oxygen

NASA’s reference loss rate for a spacewalk is 0.1 kg of oxygen per crew-hour. Over eight hours, with a 20% margin, the primary tank has to deliver 0.96 kg. For the reserve I chose an emergency case of 30 minutes at 0.9 kg per hour, also with 20% on top, which needs 0.54 kg. The figures come from NASA’s Baseline Values and Assumptions.

To see whether the tank volumes are enough I estimated the oxygen they could give between a 3,000 psig fill and a 300 psig regulator cut-off, treating the gas as ideal.

Primary tank

Needed, 8 hours
0.96
First layout1.4 L outside volume
0.35
Current, 20 °C5 L inside
1.22
Current, 40 °C
0.99

Reserve tank

Needed, 30 minutes
0.54
First layout1.3 L outside volume
0.33
Current, 20 °C4.5 L inside
1.10
Current, 40 °C
0.90

kg of usable oxygen

  • Needed
  • 20% margin
  • First layout
  • Current layout
Ideal-gas estimates, not tank data, with a compressibility factor of 1.15 assumed in the 40 °C case.

At 20 °C both tanks hold well over what is needed. In the 40 °C case the primary falls to 0.99 kg, only 4% above the 0.96 kg it must deliver, so that margin is thin. The first layout was worse. Even if the whole outside volume of its tank space had been gas, it would have given 0.35 kg against the 0.96 kg needed in the primary, and 0.33 kg against 0.54 kg in the reserve. That is why I rebuilt the interior around larger tanks, turned the two cartridges on their sides and stacked the electronics, at the cost of 20 mm of extra depth.

The case is one hollow shell with a stepped seat for the door. In the model the gap around the door is 1.6 mm all the way round, plus or minus 1.2 micrometres, and four identical bumpers are inlaid at the corners. All 115 internal parts sit inside the closed casing and door, and the electronics tray clears it by 7.3 mm or more.

The current StarKnight model in side view, with the backpack closed

What the model does not cover

Only the geometry is checked, in one closed pose. The model does not cover:

  • Pressure seals and the interface between suit and backpack.
  • Access to the radio and battery ports.
  • Reach, joint effort under pressure, kneeling and walking in the new sizes.
  • Glove dexterity, boot fit and the way in.
  • Cooling, CO₂ removal, water and battery endurance for eight hours.
  • Vessel ratings and emergency oxygen delivery.
  • Tolerances, latch and door operation.
  • The sun visor and the visor covers: optics, heat and the force needed to move them.
  • Helmet modules, the glove’s wrist ring and the boot’s tightening access: power, data, seals, rotation and release force. They are shapes only.
  • A qualified set of sizes: the six bodies are a fitting exercise.

Credits: body meshes from Blender Studio, CC0. NASA’s xEMU and Z2 models and Axiom Space’s public AxEMU photographs served as references for proportions only. NASA does not endorse this project. In the Moon renders, the regolith and rock scans come from Poly Haven (CC0) and the Earth maps from NASA Visible Earth and Solar System Scope.

Media

Watch the launch post on LinkedIn

Prize

StarKnight was one of the five winners of ESA’s 2023 spacesuit design competition. ESA’s page on the winners has the details.

Year
2023–2026
Field
Aerospace
Role
Design and research
With
ESA Space Suit Design Competition 2023
Status
Competition winner, 2023. 3D model in development, 2026.
A render of the Sun rising over the Earth's limb, seen from orbit, with city lights on the night side

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